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Fallout 4 unarmed damage calculation
Fallout 4 unarmed damage calculation









If Melee damage is 4, then the Crowbar will ultimately cause 3-14 points of damage.

  • For example, a Crowbar has an unmodified damage output of 3-10 points.
  • Therefore, only maximum damage potential is increased, not necessarily actual damage.
  • Note that this value is added to the maximum possible damage of an Unarmed or Melee attack.
  • Note that this value has a minimum value of 1.
  • All fractional values are being rounded down.Įvery time you gain a level this increases by 2 + EN / 2 The misc parameters are calculated based on the stats as well. All values must be positive or equal to zero (with the except for Healing rate and Melee damage). There are some miscellaneous parameters for a player in Fallout that cannot be changed directly. On the experience level 12, a player can take a perk which allows them to tag another one untagged skill.

    fallout 4 unarmed damage calculation fallout 4 unarmed damage calculation

    Tagging adds a permanent bonus of 20% to a skill and doubles its improvement score. In Fallout 1, it always costs 1 skill point to increase a skill.Ī player must choose (tag) any 3 of the skills as their primary skills at start.

    fallout 4 unarmed damage calculation

    The more value has the skill the harder it is to improve:Ġ% - 100% : 1% further costs 1 skill pointġ01% - 125% : 1% further costs 2 skill pointsġ26% - 150% : 1% further costs 3 skill pointsġ51% - 175% : 1% further costs 4 skill pointsġ76% - 200% : 1% further costs 5 skill pointsĢ01% - 300% : 1% further costs 6 skill points The twelve non-combat skills are increased by 20 on Easy difficulty, and decreased by 10 on Hard difficulty.Įvery experience level up a player will get Melee weapons: 20 + 2 * (AG + ST) ģ0 + (PE + IN) NB: The in game tool-tip is incorrect. All fractional values are being rounded down. Each skill has its basic value that is being calculated by a formula derived from the stats. Skills are being measured in percent and have a value ceiling at 300% ( 200% in Fallout 1). There are 18 skill values the character in Fallout has. Also, a player is given 5 free points to improve any of these stats at start.

    fallout 4 unarmed damage calculation

    The default value for all the stats is 5. Each stat can have a value between 1 and 10 inclusively. There are 7 basic values (stats), describing the character in Fallout.











    Fallout 4 unarmed damage calculation